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Actor Class browser > Info > ZoneInfo > PressureZone Actor Class browser > Inventory > TrapSpringer |
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(IMG 1)![]() (IMG 2) ![]() |
IMG 1: Right-click on the PressureZone actor, and select "PressureZone Properties" The Events > Tag is "dapressurezone" The door that seals the pressure chamber shut, is a Mover brush that has Events > Event = "dapressurezone" DieFatness = 255. That's fat! KillTime = 4 seconds. It gives you some time to watch the show. IMG 2: PressureZone Properties (continued) In order for you to enter a customized DamageString, the DamageType must be SpecialDamage. %o will show in-game the victim's name. %k will show in-game the killer's name. |
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| The Mover and its Trigger | ||
(IMG 3)![]() (IMG 4) ![]() (IMG 5) ![]() (IMG 6) ![]() |
IMG 3: The door (a Mover brush) is initially open. When the trigger is activated, it moves up and seals the chamber. NOTE: You must use sheet brushes as ZonePortals, to ensure that the chamber is a separate Zone from the rest of the map. Otherwise... hehe... IMG 4: Right-click on the Mover brush to see its "Mover Properties": Events > Event = dapressurezone Events > Tag = DisFat . This means that a Trigger (with Event = DisFat) will activate the Mover. IMG 5: Screenshot of the Trigger in-game. It's next to the button on the chamber wall, so the player thinks he's shooting the button when in fact he's shooting the Trigger. IMG 6: Trigger Properties: Events > Event = DisFat. Events > Tag = TRIGB. This tag is for the TrapSpringer. TriggerType = TT_Shoot. So the player has to shoot the Trigger to activate the Mover. ReTriggerDelay = 9 seconds. You need to add a delay here, to give adequate time for the Mover to move and the PressureZone to kill the victim. |
For the bots: a TrapSpringer |
(IMG 7)![]() (IMG 8) ![]() |
IMG 7: How the TrapSpringer actor looks in the editor. The TrapSpringer is required, if you want bots to activate the PressureZone. IMG 8: Right-click on the TrapSpringer actor to see the TrapSpringer Properties. bShootIt = True : that's self-explanatory. TrapTag = DisFat TriggerTag = TRIGB Have any questions or comments about this tutorial? Email Me |
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