by smeerkat (E-mail: smeerkat @ gmail.com)
Dust2 - the sequel to the most popular map in the worldMany experienced Counter-Strike players will tell you that Dust2 is better than Dust. What I like about it is, it's more balanced for both sides, even on a public clanless server. Dust2 has the same look as Dust, and it has a simple layout, but otherwise it's quite different. In the original Dust, the burden falls on the Terrorist side. The only time I see the Terrorist side win consistently, is when the whole team rushes together, usually to A. If half the team rushes, and the other half camps, advantage goes to the CTs. In Dust2, your side is rewarded for splitting up into groups and defending choke points, and this applies to both sides. As in any Counter-Strike map, team communication is important, so once the bomb has been planted, surviving CTs have to regroup and make one final assault. Footnote: no matter how good is your side's strategy, it won't work unless you are able to kill your opponents and survive. A 1:1 ratio of kills to deaths will not suffice. So keep practicing! |
- T spawn area. Go straight ahead to Bomb site B. Or go right, to site A. |
Dust2 articles - Good LinksIf you have read my Dust guide, and you've put in some hours playing on the public servers, you will enjoy these Counter-Strike map strategies.
» Dust2 clan strategies - Counter-Strike Forums
In this guide, I will discuss my newbie observations of de_dust2, and leave the advanced strategies to the experts listed above. Feel free to report any errors, inaccuracies, comments, suggestions, etc. E-mail: smeerkat @ gmail.com (remove the empty spaces) 24/7 Dust2 ServerI used this server for taking screenshots:
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- CT spawn area. This is under the catwalk. |
Ashes to Ashes, Dust2, DustA few general tips, worth repeating here:
When you rush, switch to the knife. This will increase your foot speed. Then when you get to your destination, switch to your primary weapon. Do not rush carelessly through double-doors. At the beginning of a round, you can expect a firefight at the double-doors that lead to the route called "Long A" (the long walkway that leads up to Bomb site A). If you are T, you'll be able to go past the first set of double-doors (you'll find yourself in a tiny dark area with a crate). If you are CT, you'll be able to hide behind a crate or around a corner, to prepare for Ts coming through. Try to throw a flashbang ("fb") through the double-doors, possibly blinding your opponents. Then jump in and open fire. This trick won't work all the time, as your opponent will be smarter next round and wait further back. But it's a good technique to use in any CS map. Alert your teammates before throwing a flash (using the voice chat works best here), or else you will blind your teammates. Counter-Strike wouldn't be the same without all those crates. You can jump on top of the smaller ones, but for larger crates you'll need a "boost." Have your teammate crouch down, then you can jump onto his back and then jump on top of a large crate. This higher altitude will give you an advantage in firefights: the element of surprise, and a greater chance of getting a headshot. Before you go online, learn the maps! Dust2 is a bit more complex than Dust (but not much more), so create your own empty server and familiarize yourself with the map before going to a public server. If you are a Dust2 newbie, it might be easier to go T than CT. |
- Bomb site A, and explanation of 'Long A' vs 'Short A'
- Ts defending Bomb site B. There are 2½ entrances to defend. |
Dust2 basic strategiesOK, you're ready to join a populated Dust2 server and get your ass kicked. Terrorists: beginning of round
The 5 routes are:
(1) Long A: go down the ramp on the right side, through the sets of double-doors, then up the long, straight walkway to bomb site A.
Keep in mind that there are multiple variations on the 5 routes. For example, you might be heading Short A, but then change your mind, drop down to the mid, then head to Bomb site B. If you're playing T, and you want the fast rush, Short B is your best bet. The T side will want to mix-and-match routes, to keep CTs guessing. Most servers enable voice chat, this is very useful if you use it for coordinating rushes.
Terrorists: mid-game
Bomb site B is easier to protect (for either side that controls it first), there are many crates and an elevated platform that looks right into the main building. If you're inside the main building, walk don't run. You don't want your footsteps to give away your location. The other entrance to B is a set of double-doors, you can expect the enemy to be parked behind the door, around the abandoned car. The third entrance to B is a bit sneaky, you start from "Mid", go uphill, and climb up some rocks, then crawl through a hole in the wall. Newbie players might not know of its existence, but experienced players will be watching it. Site A is not as easy to defend as site B, as it is more open and there are three paths to get there. Depending on how many CTs survived, you can expect at least 2 CTs defending A: one CT sniper looking down Long A, and the other CT roving around, keeping an eye on the catwalk while listening for footsteps underneath. You might even find an AFK (away from keyboard) under the catwalk, since thaTs the CT spawn. If you can plant the bomb in mid-game, and you're not the last T still alive, you should be able to defend your area and win. You need to kill your opponents quickly, and not take too much damage from return fire. Terrorists: end-game
A note about the "meta game": if you're a newbie like me, you will spend a lot of time spectating the game. Use the chase cam to observe the opponents, what weapon they prefer and where they like to camp (if they camp at all). If you can connect a player name with a weapon and style of play, that might give you the edge in-game. Good snipers will vary their camping spots, so you can't always guess correctly.
Counter-Terrorists:
Counter-Terrorists: beginning of round
Complete containment of Ts (possible in Dust) is not a viable option, in a public clanless server (in my opinion).
At the beginning of the round, CTs have to rush to certain choke points, and try to win the firefights:
Counter-Terrorists: mid-game
Counter-Terrorists: end-game
If there's only one Terrorist left, perhaps he's AFK. So check the T spawn, just in case.
SummaryI hope you've found some value in this guide. The original Dust is still the most popular map online (if you count the number of servers at any given time), but Dust2 is as good as, if not better than, its predecessor. Happy hunting!If you would like to see more Counter-Strike map strategies, feel free to contact me.
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- Watch out for the sneaky entrance to Bomb site B
- Double-doors leading to Long A - from CT side
- T going to Bomb site B, through the main building
- "Mid". Ts can expect heavy fire in this area. A T sniper can cover the gap between the double doors, all the way from T spawn.
- A view of the sniper alley, from T spawn.
- CT sniper protecting Bomb site A. He is looking down "Long A".
- Bomb site B. Sneaky entrance, as viewed from the CT side.
- Under the catwalk (also the CT spawn) |