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The following deck lists originated from the Web, then I modified them to suit my own playing style. Enjoy!

NOTE TO AUTHORS: Please include some strategy tips when you submit your decks. This will make it easier for other players who may want to try them out. Also, please indicate which cards are creatures, and which are other spells!


Deck Submission by Gary Cottrell  "Season of Saps"  December 15, 2005
Land Creatures Other spells Sideboard
23 forests
4 sakura-tribe elder
4 spike worker
4 thallid devourer
4 forgotten ancient
4 spike colony
2 verdant force

4 rancor
4 fists of ironwood
4 kodamas reach
4 scatter the seeds
4 doubling season

n/a
23 lands total 22 creatures total 20 spells total 0 card sideboard


Comments:
This deck is based about getting sap tokens and getting the spike workers and colonies out when you have a doubling season out so you can overwhelm your opponent.
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Deck Submission by Mrlnmg@aol.com  June 12, 2005
Land Creatures Other spells Sideboard
22 swamp
3 marrow gnawer
4 swarm of rats
4 nezumi graverobbers
4 skull snatchers
2 murderous spoiles
4 ravenous rats
4 throat slitters
4 echoing decay
2 consume spirits
3 lightning greaves
4 erradicates
n/a
22 lands total 25 creatures total 13 spells total 0 card sideboard


Comments:
Please send your comments to the author (click on the link)
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Deck Submission by Sean  June 5, 2005
Land Creatures Other spells Sideboard
22 swamp
26 relentless rats*
4 coat of arms
4 lightning greaves
4 patriarchs biddings

n/a
22 lands total 26 creatures total 12 spells total 0 card sideboard


* dude, that ain't legal! - smeerkat

Comments:
as i said this is a pretty basic deck if u have the money to put into it...
it is basically a swarm deck. once you last long enough to get some swamps on the field, ur set....
let ur opponent kill them all they want... thats why the biddings are there. the greaves are in there just as a small touch of mine but they can be replaced with damn near anything....
ie soul burn, megrim, underworld dreams, so on so forth... its all just insult to injury.
Please send your comments to the author (click on the link)
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Deck Submission by Sean  October 10, 2004
Land Creatures Other spells Sideboard
24 islands
creatureless deck
1 mystical tutor
1 erosion
2 aether storms
1 disrupt
1 ensnare
1 propaganda
1 soul barrier
2 psychic venom
2 spell blast
1 ensouled scimitar
4 counter spell
1 power leak
2 relearn
2 power sink
2 energy tap
1 well of life
1 rejuvenation chamber
1 iron star
4 glacial wall
2 laquatus's disdain
2 mana vapors
1 scent of brine
1 grip of amnesia
3 hibernation
1 evasive action
1 rewind
1 aether storm
1 rebound
1 lifetap
1 propaganda
1 ensnare
3 hydroblast
1 blue elemental blast
24 lands total 0 creatures total 36 spells total 15 card sideboard


Comments:
Please send your comments to the author (click on the link)
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Deck Submission by Night Sylvyr  October 10, 2004
Land Creatures Other spells Sideboard
25 Swamps
4 Abyssal Specter
2 Undead WarChief
4 Severed Legion
2 twisted Abomination
2 Zombie Brute
2 Gluttonous Zombie
1 Corpse Harvester
1 Withered Wretch
1 Hollow Specter
1 Soulless One
1 Dauthi Slayer
1 Dauthi Marauder
1 Dauthi Mercenary
1 Phyrexian Bloodstock
1 faceless Butcher
4 Unholy Strength
2 Dirge of the Dead
2 Larceny
2 Terror
4 Consume Spirit
2 Megrim
2 Dark Banishing
1 Dragon Shadow
1 Plunge into Darkness
1 Syphon Mind
1 Hymn to Tourach
1 Coercion
1 Mind Warp
1 Wrench Mind
25 lands total 25 creatures total 25 spells total 0 card sideboard


Comments:
Does this include the sideboard?
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Deck Submission by Jackson Robinson  December 15, 2003
Land Creatures Other spells Sideboard
25 Forest
4 triskelion
4 forgotten ancient
4 wirewood symbiote
4 fierce empath
3 krosan drover
3 krosan warcheif
2 hunted humpus
2 kurgadon
2 ancient ooze
4 elvish pioneer
3 krosan groundshaker
4 rampant growth
4 dragon fangs
25 lands total 35 creatures total 8 spells total 0 card sideboard


Comments:
The way this deck works is you save counters on the forgotten ancient and then you move them to triskelion and kill off creatures or the player. Get out big beasts easy and get the ancient ooze out with big beasts out so the ancient ooze's will be big then you give the ancient ooze's dragon fangs and the pioneers and rampant growth is to get mana out fast so you can do combos fast. That's why this deck kicks butt!
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Deck Submission by Andy Five  October 25, 2003
Land Creatures Other spells Sideboard
20 Mountain
2 Goblin Burrows
2 Goblin Chariot
2 Goblin Firebug
4 Goblin Grappler
4 Goblin King
2 Goblin Psychopath
4 Goblin Replica
4 Goblin Warchief
2 Nosy Goblin
4 Raging Goblin
4 Siege-Gang Commander
4 Skirk Fire Marshal
2 Skirk Marauder
22 lands total 38 creatures total 0 spells total 0 card sideboard


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Deck Submission by TommyWigg@aol.com  October 9, 2003
Land Creatures Other spells Sideboard
22 forest
6 swamp
2 Barren Moor
2 Tranquil Thicket
2 Temple of the False God
1 Gluttonous Zombie
2 Titanic Bulvox
2 Norwood Ranger
1 Craw Wurm
2 Elvish Aberration
1 Barbtooth Wurm
2 Krosan Drover
1 Durkwood Boars
1 Werebear
1 Spitting Gourna
1 Wall of Ice
3 Grizzly Bears
2 Fierce Empath
1 Foratog
1 Venomspout Brackus
1 Root Elemental
1 Wirewood Guardian
1 Enormous Baloth
2 Symbiotic Beast
1 Scryb Sprites
1 Fog
1 Sylvan Might
2 Dragon Fangs
2 Sprouting Vines
1 Blanchwood Armor
1 Rampant Growth
1 Broken Fall
1 Accelerated Mutation
2 Chill Haunting
1 Dragon Shadow
1 Smother
1 Final Punishment
34 lands total 28 creatures total 15 spells total 0 card sideboard


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Deck Submission by slavish87@hotmail.com  August 14, 2003
Land Creatures Other spells Sideboard
12 forest
4 llanowar elf
4 fyndhorn elf
4 fyndhorn elder
4 elvish champion
2 thorn elemental
2 elvish warrior
3 elvish piper
2 gaeas herald
3 verdant force
2 silvos, the rogue elemental
3 eladamri Lord of leaves
4 priest of titania
2 heedless one
4 naturalize
1 steely resolve
4 land grant
1 mythic proportions
12 lands total 39 creatures total 10 spells total 0 card sideboard

Comments: (not enough land!)
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Domination - Deck Submission by Rick August 5, 2003
Land Creatures Other spells Sideboard
13 Forests
7 Plains
Ivy Elemental (1)
Titanic Bulvox (2)
Wirewood Gaurdian (1)
Werebear (2)
Springing Tiger (1)
Nimble Mongoose (2)
Abu Jafar (1)
Noble Templar (1)
Daru Lancer (2)
Iron Fist Crusher (1)
Wirewood Elf (1)
Wood Cloaker (1)
Defiant Vanguard (1)
Catapult Squad (1)
Militant Monk (1)
Mystic Penitent (1)
Astral Steed (1)
Pacifism (3)
Monstous Growth (1)
Sandskin (2)
Refreshing Rain (1)
Armadillo Cloak (1)
Hunting Pack (1)
Shackles (1)
Serene Sunset (1)
Chatter of the Squirrel (2)
20 lands total 21 creatures total 13 spells total 0 card sideboard

Comments: (not enough land!)
Hey this deck is ok. It needs some modification though. There are some white low costing weaklings for the beginning of the game. As you evolve to the mid game the stategy changes. You want to kill of some white creatures to get threshold. Then replace the losses with guys like werebere which gets +3/+3 and springing tiger that gets +2/+2. Choose blockers wisely and attack when he loses his guard. This takes some practice though. When a good shuffle arrives at your doorstep you will almost always do perfect.
Deck Submission by Fredrik June 7, 2003
Land Creatures Other spells Sideboard
3 Mountain
6 Forest
4 Island

1 Arrogant Wurm
1 woodripper
1 spined wurm
1 hydromorph guardian
1 segmented wurm
1 Llanowar vanguard
1 ironroot treefolk
2 merfolk of the pearl trident
1 giant spider
1 snapping drake
1 wind drake
1 anurid bakripper
1 nesting wurm
1 balshan collaborator
1 ana disciple
2 clone
1 air elemental
1 teferi's drake

2 time walk??
1 stream of life
1 Snap
1 fish liver oil
1 twiddle
1 vitalize
1 regeneration

N/A
13 lands total 19 creatures total 8 other spells total 0 card sideboard


No comments provided by the author. Send your feedback to the author

Tradewind Rider - Armageddon
Land Creatures Other spells Sideboard
2 Undiscovered Paradise
2 Gemstone Mine
3 City of Brass
4 Tropical Island
4 Savannah
3 Forest
1 Island
1 Tundra

4 Birds of Paradise
3 Llanowar Elves
1 Wall of Roots
4 Wall of Blossoms
4 Tradewind Rider
1 Phantom Centaur
2 Blastoderm

2 Fellwar Stone
1 Worldly Tutor
1 Mystical Tutor
4 Force of Will
3 Counterspell
4 Mana Leak
3 Armageddon
2 Fact or Fiction
1 Pyroclasm
1 Balance

4 Blue Elemental Blast
2 Uktabi Orangutan
1 Feldon's Cane
1 Counterspell
1 Disenchant
2 Skyshroud Elf
4 Forest
20 lands total 19 creatures total 22 other spells total 15 card sideboard

Color breakdown: 18 Blue spells, 16 Green spells, 4 White spells, 1 Red spell, 2 Artifact

November 4, 2002:
Play-tested it some more last week, got hurt by Wastelands and Price of Progress, so I moved the Skyshroud Elves to the Sideboard and added more Llanowar Elves. I added 4 Forest to the Sideboard, they would replace my Savannah's if necessary. Blastoderm was so effective, I added another one to the main deck.

October 2002:
This is the fourth iteration of the deck, and I'm still working out the kinks. The sideboard is off the top of my head, so take that with a grain of salt (or the whole shaker). This deck (as are all my decks) is vulnerable to Blood Moon, so I sideboarded some basic Islands and Blue Elemental Blast.

The deck concept is great, there's a lot of synergy with Armageddon - Tradewind - Undiscovered Paradise - Mana Leak - Gemstone Mine.

If you want to be more annoying, you can remove some counterspells and add in the Propaganda - Winter Orb combo.

Generic Red-Green
Land Creatures Other spells Sideboard
10 Forest
4 Taiga
1 Karplusan Forest
7 Mountain
1 Strip Mine
1 Bird of Paradise
3 Llanowar Elves
4 Kird Ape
1 Balduvian Horde
2 Lhurgoyf
2 Ernham Djinn
2 Yavimaya Ants
1 Keldon Champion
2 Keldon Vandals
1 Wildfire Emissary
1 Rabid Wolverines
1 Apes of Rath
1 Juggernaut
1 River Boa

1 Mox Diamond
1 Sol Ring
2 Nevinyrral's Disk
1 Serrated Arrows
3 Lightning Bolt
2 Giant Growth
1 Tropical Storm
1 Tranquility
1 Creeping Mold
1 Pyroclasm
1 Ghitu Fire
no idea
23 lands total 23 creatures total 15 other spells total 0 card sideboard

Color breakdown: 18 Green spells, 14 Red spells, 6 Artifact

November 4, 2002: I removed one Forest, and added two red cards: Pyroclasm (against first-turn Hypnotic Specter) and Ghitu Fire (a solid card). If I owned more Yavimaya Ants, I would add them instead of Rabid Wolverines and Apes of Rath. The Keldon Vandals are great, I might add a couple to my Sideboard.

October 2002:
I built this deck for my social, multiplayer games. Get to 4 mana quickly, and then bring out stompy creatures. I've got some creature removal in there, but hardly any land destruction. I suppose I could sideboard 4 Avalanche Riders, but it's not a competitive deck anyway.

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