Deagle's Neighborhood

I built this map for the AusUT Mapping Contest. In most CTF maps I've played, the two flag bases were quite far apart. So if you got fragged during a scramble for the flag, you would spawn too far away to get back in the action. My map puts the two flag bases within spitting distance of each other, but still retains the elements of CTF: a defensive choke point, strategic "mid-field" territory, and alternate routes. The result is a CTF map with "Deathmatch" style combat.

CTF-AusUT_Deagle (pictured right)

  • Map is now available for Download 2.4 MB
  • CTF Map for 8 or more players, like Moonraker 1.4 MB
  • Read the contest rules at AusUT, an Australian site for UT
  • You can also do a search by author [smeerkat] at NALI CITY, a site for UT reviews
  • Play CTF-AusUT_Deagle using the ReGen Mod for Unreal Tournament

Screenshot Below:

  • CTF-Deagle, my latest UT map. Urban setting, includes pothole!
  • I always do extensive bot testing before releasing a map: check out the results of my 18-hour stress test!
  • Polys max out at 230-240, but alley ways and building interiors are really low polys
  • Every weapon is in there - except the Pulse Gun.
Download this map

CTF-Deagle

Email me <hwangken@netscape.net>
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